Pick your colour and how many computer opponents you want, then press PLAY. The board swirls so your colour faces you at the bottom, while the four flag artworks always keep their original upright look.
CLICK THE DICE once to roll it (tap on a phone, or press Space).
Your piece moves by itself, square by square. If only one move is possible it happens automatically.
If you have a choice, the movable pieces glow. Click one once and it moves.
AUTO PICK makes the game choose your piece for you.
The computer players roll and move on their own as soon as your turn ends.
THE COLOURS
RED: Trinidad and Tobago corner
YELLOW: Venezuela corner
BLUE: USA corner
GREEN: CARICOM corner
Turns pass clockwise: red, yellow, blue, green.
RULES
GOAL: Be the first to bring all four of your pieces home to the centre of the board.
STARTING: Your pieces wait in your flag corner. You need to roll a 6 to move one onto your coloured start square.
MOVING: Pieces travel clockwise around the board by the number rolled. After a full lap, a piece turns into its own coloured home column, which only that colour can use.
ROLL AGAIN: You roll again after a 6, after capturing a piece, and after getting a piece home.
THREE SIXES: Three 6s in a row loses your turn and that last move is not played.
CAPTURING: Land exactly on a square holding an opponent and that piece goes back to its corner. They need a 6 to start again.
SAFE SQUARES: No capture can happen on the four coloured start squares or on the four labelled squares (OIL ZONE, ZONE OF CONTROL, ZONE OF PEACE, NO ZONE OF PEACE). Pieces of any colour can share them.
GOING HOME: You need the exact number to reach the centre. A roll that is too big cannot be used by that piece.
NO MOVE: If no piece can move, the turn passes to the next player.
WINNING: The first player with all four pieces home wins the game.